﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BasicFramework.Services.MeshLoader.Meshes;
using SlimDX;
using BasicFramework.Devices;

namespace BasicFramework.Services.MeshLoader
{
    public interface IMeshLoader : IGameService
    {

        ColladaFile<T> LoadModel<T>(string fileName, Vector3 position, DeviceContextBase context) where T : DeviceContextBase;
    }
}
